$3+

Double Layer Shell Shader

I want this!

Double Layer Shell Shader

$3+

Made a relatively basic double layer shell shader inspired by minecraft that lets you add a second surface layer offset from the mesh without adding extra geometry and complexity. Made for the Universal Render Pipeline in Unity, with a focus towards use in VRChat, competing unity based platforms, and

The shader offers Unity Standard-like albedo, metalic, and smoothness functionality with both slider and texture maps unique to both layers.

If you'd like to ask questions or want to request features please join my community discord: https://discord.gg/7aZTnd7mHB.

Minecraft player model is for demonstration purposes and is not included.

Unfortunately surface separates on sharp edges, I'm currently unsure of how to fix from the shader-side, but if I ever figure that out I'll update it here.

Installation and update instructions included!


How am I allowed use this?

You're welcome to use it embedded or compiled in any project, free or paid. You may not distribute the product in any way that would allow someone to circumvent purchasing the product.

You are welcome use the shader in commissions, but all parties who can access the shader source code must have purchased a copy.

Copies purchased by studios or other organizations can be used by any number of internal users across the organization, however these users are not permitted to use the organization's purchase of this product on projects independent or separate from the organization.

I'd like it if you mentioned me in the credits or equivalent place, but it's not required. Feel free to poke me when it goes live!

$
I want this!

You'll get a copy of the shader for use in any of your projects.

Size
428 KB
Copy product URL
No refunds allowed